Threesology Research Journal
Threes in laws, rules, etc...

(The Study of Threes)
http://threesology.org


The Three Laws of Feedback:

  1. The success of any effort to design, develop or improve any component of any system government, organization, business, community, curriculum, pedagogy, school, project, product, process, service, issue, etc...

  2. In terms of:


    • constituent participation
    • cost-optimal achievement of intent
      • Depends on the volume, scope, and detail of the feedback informing its learning.

  3. The volume, scope and detail of feedback flow is inversely related to how difficult it is for its constituents...

    • learners, teachers, parents, administrators, curriculum providers, assessors, superintendents, board members, stake-holders, customers, etc...
      • to express their feedback in the moment and in the context of their interactions with the system.

  4. A system's ability to learn from the feedback it gathers is directly related to how well the persons responsible for...

    • any one or all of the resources available in the system
    • any one or all aspects of the implementation, mission or intent behind the system...
      • learn (in relation to their areas of responsibility and priorities) from the feedback they receive.

--- http://www.implicity.org/3laws.htm ---


©1995/2004 Implicity
Learning Ecologist-Activist --- http://www.implicity.org/ ---
David Boulton, Producer, Children of the Code --- http://www.childrenofthecode.org/ ---


3 general laws of Thermodynamics (if we include the zeroth law, we have a 3-to-1 ratio)


3 basic Hydrodynamic laws...


3 Magnetism "laws": Opposites attract ~ Likes repel ~ inverse square


3 "ideal gas" laws: Robert Boyle's ~ J. Charles or J. Lussac's ~ Avogadro's
(These 3 explain {in a 3-to-1 ratio way} how Pressure ~ Temperature ~ Volume + number of particles in a container of gas are related.)


3 laws of J. Kepler:


  1. A planet orbits the Sun in an ellipse with the Sun at one focus.
  2. A ray directed from the Sun to a planet sweeps out equal areas in equal times.
  3. The square of the period of a planet's orbit is proportional to the cube of that planet's semi-major axis; the constant of proportionality is the same for all planets.

Kepler's 1-2-3 law: Another formulation of Kepler's third law, which relates the mass m the primary to a secondary's angular velocity omega and semi-major axis a:


m o= omega2 a3

3 laws of G.R. Kirchhoff:


  1. An incandescent solid or gas under high pressure will produce a continuous spectrum.
  2. A low-density gas will radiate an emission-line spectrum with an underlying emission continuum.
  3. Continuous radiation viewed through a low-density gas will produce an absorption-line spectrum.

3 laws of electromagnetic induction by M. Faraday:


  1. An electro-motive force is induced in a conductor when the magnetic field surrounding it changes.
  2. The magnitude of the electro-motive force is proportional to the rate of change of the field.
  3. The sense of the induced electro-motive force depends on the direction of the rate of the change of the field.

3 possibilities of Hawking radiation (S.W. Hawking; 1973):

(The theory that black holes emit radiation like any other hot body. Virtual particle/anti-particle pairs are constantly being created in supposedly empty space. Occasionally, a pair will be created just outside the event horizon of a black hole.)


  1. Both particles are captured by the hole.
  2. Both particles escape the hole.
  3. One particle escapes while the other is captured.

  • The first two cases are straightforward; the virtual [particle / anti-particle] pair recombine and return their energy back to the void via the uncertainty principle.

  • It is the third case that interests us. In this case, one of the particles has escaped (and is speeding away to infinity), while the other has been captured by the hole. The escapee becomes real and can now be detected by distant observers. But the captured particle is still virtual; because of this, it has to restore conservation of energy by assigning itself a negative mass-energy. Since the hole has absorbed it, the hole loses mass and thus appears to shrink. From a distance, it appears as if the hole has emitted a particle and reduced in mass.

  • The rate of power emission is proportional to the inverse square of the hole's mass; thus, the smaller a hole gets, the faster and faster it emits Hawking radiation. This leads to a runaway process; what happens when the hole gets very small is unclear; quantum theory seems to indicate that some kind of "remnant" might be left behind after the hole has emitted away all its mass-energy.


3 laws of J.H. Lambert:


  1. The illuminance on a surface illuminated by light falling on it perpendicularly from a point source is proportional to the inverse square of the distance between the surface and the source.

  2. If the rays meet the surface at an angle, then the illuminance is proportional to the cosine of the angle with the normal.

  3. The luminous intensity of light decreases exponentially with distance as it travels through an absorbing medium.


3 laws of motion by Sir I. Newton:


  1. A body continues in its state of constant velocity (which may be zero) unless it is acted upon by an external force.

  2. For an unbalanced force acting on a body, the acceleration produced is proportional to the force impressed; the constant of proportionality is the inertial mass of the body.

  3. In a system where no external forces are present, every action force is always opposed by an equal and opposite reaction force.


3 causes to van der Waals force (J.D. van der Waals): (Forces responsible for the non-ideal behavior of gases, and for the lattice energy of molecular crystals.)


  1. Dipole-dipole interaction.
  2. Dipole-induced dipole moments.
  3. Dispersion forces arising because of small instantaneous dipoles in atoms.

Information on the above laws is derived from:


--- The laws list, by Erik Max Francis ---
http://www.alcyone.com/max/physics/laws/l.html



3 important points of copyright law:


  1. The notice of copyright.
  2. Just what does copyright protect.
  3. The duration of copyright.

The United States affords protection to the authors of certain original works as provided by the United States Code on Copyright. In order to avoid the problems involved in copyright infringement it is important to understand the fundamentals of copyright law.


--- Apic Worldwide- Three Important Copyright Points ---
http://www.a-w.org/info.html



3 laws of Arthur C. Clarke from the book "Profiles of the Future: An Inquiry into the limits of the Possible:


  1. First Law- When a distinguished but elderly scientist states that something is possible he is almost certainly right. When he states that something is impossible, he is very probably wrong.

    • Clarke defines the adjective 'elderly' as: "In physics, mathematics and astronautics it means over thirty; in other disciplines, senile decay is sometimes postponed to the forties. There are of course, glorious exceptions; but as every researcher just out of college knows, scientists of over fifty are good for nothing but board meetings, and should at all costs be kept out of the laboratory".

  2. Second Law- The only way of discovering the limits of the possible is to venture a little way past them into the impossible.

  3. Third Law- Any sufficiently advanced technology is indistinguishable from magic.


Though he wrote after the laws that "Since three laws was sufficient for both the Isaacs - Newton and Asimov - I have decided to stop here", he continued to write laws, as we can see in the Appendix 2 of The Odyssey File where he states the Clarke's 69th Law: "Reading computer manuals without the hardware is as frustrating as reading sex manuals without the software."


--- Arthur C. Clarke Laws ---
http://www.lsi.usp.br/~rbianchi/clarke/ACC.Laws.html



Asimov's Three Laws of Robotics:


  1. A robot may not injure a human being, or, through inaction, allow a human being to come to harm.

  2. A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.

  3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.


From Handbook of Robotics, 56th Edition, 2058 A.D., as quoted in I, Robot. In Robots and Empire (ch. 63), the "Zeroth Law" is extrapolated, and the other Three Laws modified (into one law) accordingly:


  • A robot may not injure humanity or, through inaction, allow humanity to come to harm.


Unlike the Three Laws, however, the Zeroth Law is not a fundamental part of positronic robotic engineering, is not part of all positronic robots, and, in fact, requires a very sophisticated robot to even accept it. Asimov claimed that the Three Laws were originated by John W. Campbell in a conversation they had on December 23, 1940. Campbell in turn maintained that he picked them out of Asimov's stories and discussions, and that his role was merely to state them explicitly.


The Three Laws did not appear in Asimov's first two robot stories, "Robbie" and "Reason", but the First Law was stated in Asimov's third robot story "Liar!", which also featured the first appearance of robo-psychologist Susan Calvin. (When "Robbie" and "Reason" were included in I, Robot, they were updated to mention the existence of the first law and first two laws, respectively.) Yet there was a hint of the three laws in "Robbie", in which Robbie's owner states that "He can't help being faithful, loving, and kind. He's a machine - made so." The first story to explicitly state the Three Laws was "Runaround", which appeared in the March 1942 issue of Astounding Science Fiction.


--- Asimov's Three Laws of Robotics ---
http://members.evansville.net/bob/robots/laws.html



Three Laws of the Cyber-Economy by Michel Bauwens:


  1. Law 1- The Price of Information Will Tend Towards Zero.
  2. Law 2- The Price of Communication Will Tend Towards Zero.
  3. Law 3- The Price of Transactions Will Tend Towards Zero.

--- The Three Laws of the Cyber Economy ---
http://www.december.com/cmc/mag/1996/jun/bauwens.html



Three laws every PC owner should know with respect to their rights when encountering a problem with a PC product, vendor, or merchant, in relation to consumer laws governing shopping, warranties, and credit card billing problems:


  1. Credit Card Billing Problems-

    1. Unauthorized charges: If a merchant charges an item to your account without authorization or a thief steals your card and runs up your bill, federal law limits a consumer's liability to $50.


    2. Incorrect charges: If a charge is posted on the wrong date--say, before it is shipped--or for the wrong amount, you can dispute it. Always check your final receipt or order confirmation to verify the exact amount of your purchase.

    3. Problems with delivery and/or order: You can dispute charges when you're charged for goods you never received or you're charged for an order that you've canceled and refused to accept delivery of.

    4. Shoddy merchandise: You may also be able to dispute charges if a questionable item costing more than $50 was purchased with a credit card from a merchant in your home state (or within 100 miles of your billing address), after you've tried to settle the dispute with the seller.

  2. Mail Order, Online Shopping, Rebates-

    • If you buy anything by fax, by phone, or over the Internet, you're covered by the Mail or Telephone Order Merchandise Rule. The rule requires merchants, such as mail-order vendors and Web sites, to ship orders within the promised time frame. If an item is back ordered and cannot be shipped on time, merchants must notify you of the delay, provide a new ship date, and give you the option of canceling the order for a full refund. Merchants that do not provide a specific ship date have 30 days to ship an order or notify you of any delays.

  3. Warranties-

    • Consumer goods, such as PC products, are covered under the Magnuson-Moss Warranty Act and the Uniform Commercial Code. Many states have additional warranty laws that give residents even greater protections. Among its many provisions, the Magnuson-Moss Act requires that retailers (or manufacturers, if they're selling directly to consumers) make available current warranty information to potential buyers. In the retail environment, these materials are typically in a binder behind a sales counter--and are not always kept up-to-date. Be sure to scrutinize written warranties so that you understand the length of coverage, what specific parts and repairs are included in your coverage, and who handles in-warranty repairs (the retailer, the manufacturer, or a third party, for example).

    • In addition to the written warranty that comes with most products, under the Uniform Commercial Code, consumer goods are also covered by an implied warranty, also known as a warranty of merchantability. In lay-person's terms, the implied warranty guarantees that a product will work as expected. When a product fails under warranty, you should call the manufacturer (or seller) and follow the instructions for getting the item repaired. If the problem persists despite multiple repair attempts, you may be entitled to a refund or a replacement. Although neither of these remedies is mentioned in standard written warranties, in extreme cases these options may be available to you under the implied warranty.


--- CNN.com, Three laws every PC owner should know ---
http://www.cnn.com/2000/TECH/computing/06/06/pc.owner.rights.idg/


Three Laws of Secure Computing by Gihan:


  1. Delete unknown e-mail attachments.
  2. Turn off Word and Excel macros.
  3. Back up important stuff.

3 additional (tongue in cheek) laws of secure computing:


  1. Don't buy a computer.
  2. If you do buy a computer, don't plug it in.
  3. If you do plug it in, sell it and return to step 1.

--- First Step Communications: 3 laws of secure computing ---
http://www.firststep.com.au/articles/secure-computing.html



Three Laws of the Lotto by Mike Bellah:


  1. Most of us will not win the lotto. Profound observation, huh? We have a better chance of getting struck by lightening than picking those lucky six numbers. So if we are going to achieve these things (and most can be achieved), we will have to do so on our own, one step at a time.

  2. Even if we did win the lotto, most of us probably would not change habits we are establishing now. This point concerns the things on our lists that don't cost money. I'm convinced, and I think research will show, that if we don't spend time with family and friends before winning the lotto, we will not afterwards. If we are not happy people living on average incomes now, we won't be happy millionaires either.

  3. Law three follows naturally from the first two. The Lotto Syndrome is self-limiting. If we are waiting for something to happen before we can be happy, we will spend most of our lives waiting. If we cannot find opportunities for fulfillment today, we will probably not find them tomorrow. So go ahead and compose your lotto dream list. Just don't wait for someday to pursue the things on it. Most can be yours starting today.


--- Bellah's three laws of the lotto ---
http://www.bestyears.com/lotto.html



3 laws of (music-related) pit performances:


  1. (Conservation of Energy)- During a production run, the number of mistakes made by the orchestra each night is conserved.

  2. (Increase of Entropy)- During a production run, the spread of errors function approaches a constant.

  3. (Absolute Zero)- The number of mistakes made by an infinitely-rehearsed pit orchestra (with size of zero musicians) during a production run of zero performances is zero.


--- The Three Laws of Pit Performances ---
http://www.people.fas.harvard.edu/~fhong/orch/orchmisc1.htm



3 Universal Laws of Marketing (How to Get Customers to Beg for Your Product), by Ray Smilor, Foundation Staff:


  1. It is more important to be significantly different than a little bit better. ***Entrepreneurs make their companies significantly different by...

    • Understanding the environment of their customers.
    • Focusing on intangibles.
    • Targeting customers.

  2. Customers don't just buy a product or service. They buy trust. ***To gain the trust of customers, entrepreneurs...

    • Keep promises.
    • Build credibility.
    • Fix mistakes fast.

  3. A complete product is the totality of what a customer buys.


--- The Three Universal Laws of Marketing---
http://www.fed.org/onlinemag/jun01/viewpoint.htm



3 laws of Schleiermacher:


  1. Formal Law- All is to be reciprocal action.

  2. Material Law- All are to be stimulated to a free play of thoughts through the communication of what is mine.

  3. Quantitative Law- Each society has its own outline and profile and whoever is of no help in establishing it, or does not know how to stay within it, is as good for the society as if they were not there, even if they had adopted the [other] two laws so completely.


--- Three Laws of Schleiermacher ---
http://depts.washington.edu/chid/chid207/german_romance/laws.html



3 Laws of Sustainable Success:


  1. Sense- Be attuned to what's going on around you. Proactively obtain data on a regular basis from your environment.

  2. Learn- Explore the incoming data to decipher what's going on. What does the data have to say? What are the obvious and emergent themes, patterns and trends?

  3. Adapt- Change and evolve with your surroundings. Identify and consciously choose to change in the direction of that which serves your long-term health and success.


--- The Three Laws of Sustainable Success ---
http://www.leadershipadvantage.com/three.shtml



3 laws of home office ergonomics by Debra Wierenga


  1. Get the big picture- You can buy an ergonomically designed desk and an ergonomically designed chair, but if they don't work together to support the way you work, you can hurt yourself with them.

  2. Listen to your body- Even the smallest ache can signal that you are making a mistake in the way you position yourself for work. Ignore that signal at your peril.

  3. Keep moving- Any static posture, even a very comfortable one, is not good. If you don't have bodily discomfort to remind you to move every once in a while, you may need to set an alarm.


--- Three Laws of Home Office Ergonomics---
http://www.freeagent.com/advice/homeoffice/lawsofergo.asp



3 laws of capitalist development by Karl Marx:


  1. Mechanization (accumulation of capital).
  2. Concentration of capital.
  3. Increasing misery.

--- Karl Marx- Three Laws of Capitalist Development ---
http://www.udel.edu/POSCISR/mwh/333/capitalism/tsld008.htm



Three laws for civil travel:


  1. Do not collide with anything.

  2. In the event of a collision, the user of greatest power is at fault.

  3. In the event of a collision, the user of greatest power will be charged under the appropriate criminal code for death (murder), injuries (battery, ABH, GBH), or damage (criminal) caused, and will also be liable for civil penalties.


--- Three Laws for Civil Travel ---
http://www.carnall.demon.co.uk/civility.htm



Three Laws of Funding for Civil R&D (Research and Development), based upon comparing different countries and across time:


  1. The percentage of national GDP spent increases with national GDP per capita.
  2. Public and private funding displace each other.
  3. Public and private displacements are not equal: public funds displace more than they do themselves provide.

(Terence Kealey, The Economic Laws of Scientific Research)

--- The case against Government Service ---
http://www.cycad.com/cgi-bin/pinc/apr2000/index.html


Examples of three-patterned Murphy's Laws:


  • Fill what's empty. Empty what's full. And scratch where it itches.
  • Sex is a three-letter word which needs some old-fashioned four-letter words to convey its full meaning. Love is the triumph of imagination over intelligence.
  • Abstain from wine, women, and song; mostly song.
  • Never say no. (Three words used)
  • 3:1 ratio example:
    Brains x Beauty x Availability = Constant.



Examples of other three-patterned Laws:

Algren's Precepts:

  • Never eat at a place called Mom's.
  • Never play cards with a man named Doc.
  • And never lie down with a woman who's got more troubles than you.

Allen's Distinction: The lion and the calf shall lie down together, but the calf won't get much sleep.


Alley's Axiom: Justice always prevails . . . three times out of seven.


Avery's Rule of Three: Trouble strikes in series of threes, but when working around the house the next job after a series of three is not the fourth job -- it's the start of a brand new series of three.


Baxter's Three Laws


  1. Baxter's First Law: Government intervention in the free market always leads to a lower national standard of living.

  2. Baxter's Second Law: The adoption of fractional gold reserves in a currency system always leads to depreciation, devaluation, de-monetization and, ultimately, to complete destruction of that currency.

  3. Baxter's Third Law:
    In a free market good money always drives bad money out of circulation.


Beifeld's Principle: The probability of a young man meeting a desirable and receptive young female increases by pyramidal progression when he is already in the company of (1) a date, (2) his wife, and (3) a better looking and richer male friend.


Boren's Laws of the Bureaucracy:


  1. When in doubt, mumble.
  2. When in trouble, delegate.
  3. When in charge, ponder.

Chisholm's First Law and Corollary: see Murphy's Third and Fifth Laws.


Chisholm's Second Law: When things are going well, something will go wrong.


Corollaries:


  • When things just can't get any worse, they will.
  • Anytime things appear to be going better, you have overlooked something.

Chisholm's Third Law: Proposals, as understood by the proposer, will be judged otherwise by others.


Corollaries:


  • If you explain so clearly that nobody can misunderstand, somebody will.
  • If you do something which you are sure will meet with everyone's approval, somebody won't like it.
  • Procedures devised to implement the purpose won't quite work.
  • No matter how long or how many times you explain, no one is listening.

Clarke's First Law:


  1. When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong.
    • Corollary (Asimov): When the lay public rallies round an idea that is denounced by distinguished but elderly scientists, and supports that idea with great fervor and emotion -- the distinguished but elderly scientists are then, after all, right.

Clarke's Second Law:


  1. The only way to discover the limits of the possible is to go beyond them into the impossible.

Clarke's Third Law:


  1. Any sufficiently advanced technology is indistinguishable from magic.

Clarke's Law of Revolutionary Ideas: Every revolutionary idea -- in Science, Politics, Art or Whatever -- evokes three stages of reaction. They may be summed up by the three phrases:


  1. "It is completely impossible -- don't waste my time."
  2. "It is possible, but it is not worth doing."
  3. "I said it was a good idea all along."

Cole's Law: Thinly sliced cabbage. (Three words used)


Commoner's Three Laws of Ecology:


  1. No action is without side-effects.
  2. Nothing ever goes away.
  3. There is no free lunch.

Connolly's Rule for Political Incumbents: Short-term success with voters on any side of a given issue can be guaranteed by creating a long-term special study commission made up of at least three divergent interest groups.


Crane's Rule: There are three ways to get something done: do it yourself, hire someone, or forbid your kids to do it.


Davis's Basic Law of Medicine: Pills to be taken in twos always come out of the bottle in threes.


Dirksen's Three Laws of Politics:


  1. Get elected.
  2. Get re-elected.
  3. Don't get mad -- get even.

3 Laws of Dormitory Life:


  1. The amount of trash accumulated within the space occupied is exponentially proportional to the number of living bodies that enter and leave within any given amount of time.

  2. Since no matter can be created or destroyed (excluding nuclear and cafeteria substances), as one attempts to remove unwanted material (i.e., trash) from one's living space, the remaining material mutates so as to occupy 30 to 50 percent more than its original volume.

    • Corollary: Dust breeds.

  3. The odds are 6:5 that if one has late classes, one's roommate will have the EARLIEST possible classes.

    • Corollary 1: One's roommate (who has early classes) has an alarm clock that is louder than God's own.
    • Corollary 2: When one has an early class, one's roommate will invariably enter the space late at night and suddenly become hyperactive, ill, violent, or all three.

3:1 ratio example:


Extended Epstein-Heisenberg Principle: In an R & D orbit, only 2 of the existing 3 parameters can be defined simultaneously. The parameters are: task, time, and resources ($).


  1. 1 of 3. If one knows what the task is, and there is a time limit allowed for the completion of the task, then one cannot guess how much it will cost.

  2. 2 of 3. If the time and resources ($) are clearly defined, then it is impossible to know what part of the R & D task will be performed.

  3. 3 of 3. If you are given a clearly defined R & D goal and a definite amount of money which has been calculated to be necessary for the completion of the task, one cannot predict if and when the goal will be reached.

  4. 1 of 1. If one is lucky enough to be able to accurately define all three parameters, then what one is dealing with is not in the realm of R & D.


Fortis's Three Great Lies of Life:


  1. Money isn't everything.
  2. It's great to be a Negro.
  3. I'm only going to put it in a little way.

Three Lies According to Playboy:


  1. The check's in the mail.
  2. Anticipation is half the fun.
  3. I promise I won't come (cum: put sperm) in your mouth.

Gerrold's Laws of Infernal Dynamics:


  1. An object in motion will always be headed in the wrong direction.
  2. An object at rest will always be in the wrong place.
  3. The energy required to change either one of the states will always be more than you wish to expend, but never so much as to make the task totally impossible.

Ginsberg's Theorem (Generalized Laws of Thermodynamics):


  1. You can't win.
  2. You can't break even.
  3. You can't even quit the game.

Freeman's Commentary on Ginberg's Theorem: Every major philosophy that attempts to make life seem meaningful is based on the negation of one part of Ginsberg's Theorem. To wit:


  1. Capitalism is based on the assumption that you can win.
  2. Socialism is based on the assumption that you can break even.
  3. Mysticism is based on the assumption that you can quit the game.

Hall's Law: There is a statistical correlation between the number of initials in an Englishman's name and his social class (the upper class having significantly more than three names, while members of the lower class average 2.6).


Hartman's Automotive Laws:


  1. Nothing minor ever happens to a car on the weekend.
  2. Nothing minor ever happens to a car on a trip.
  3. Nothing minor ever happens to a car.

Johnson's Three laws:


  1. Johnson's First Law: When any mechanical contrivance fails, it will do so at the most inconvenient possible time.

  2. Johnson's Second Law: If, in the course of several months, only three worthwhile social events take place, they will all fall on the same evening.

  3. Johnson's Third Law: If you miss one issue of any magazine, it will be the issue containing the (1) article, (2) story, or (3) installment you were most anxious to read.

    • Corollary: All of your friends either (1) missed it, (2) lost it, or (3) threw it out.

Lani's Principles of Economics:


  1. Taxes are not levied for the benefit of the taxed.
  2. $100 placed at 7% interest compounded quarterly for 200 years will increase to more than $100,000,000 by which time it will be worth nothing.
  3. In God we trust; all others pay cash.

Marshall's Universal Laws of Perpetual Perceptual Obfuscation:


  1. Nobody perceives anything with total accuracy.
  2. No two people perceive the same thing identically.
  3. Few perceive what difference it makes -- or care.

Martin's Laws of Academia:


  1. The faculty expands its activity to fit whatever space is available, so that more space is always required.
  2. Faculty purchases of equipment and supplies always increase to match the funds available, so these funds are never adequate.
  3. The professional quality of the faculty tends to be inversely proportional to the importance it attaches to space and equipment.

H. L. Mencken's Law:


  1. Those who can -- do.
  2. Those who cannot -- teach.
  3. Those who cannot teach -- administrate. (Martin's Extension)

NASA Truisms:


  1. Research is reading two books that have never been read in order to write a third that will never be read.
  2. A consultant is an ordinary person a long way from home.
  3. Statistics are a highly logical and precise method for saying a half-truth inaccurately.

Nixon's Rule: If two wrongs don't make a right, try three.


3 rules for using a government to assist in corporate profits:


  1. Assassinate a President so they can be replaced by someone whose perspective is to conduct an escalated war called a Police Action. (Is is believed by some that John F. Kennedy was assassinated for this reason... he wanted to get out of the conflict.)

  2. Provide contributions to those who ensure government contracts for war materials.

  3. Sell military materials to the government with a vendetta against the country where it instigated a military conflict. (France started the war with Vietnam whose people reacted violently to numerous accounts of mistreatment by the French. France wanted to subjugate the Vietnamese people to due its bidding.)


Bush's 3 rules for waging war:


  1. Initiate or instigate an attack on home soil but blame it on a newly identified ancient foe called "Religious Terrorist" which covers-up government culpability. (e.g. 911 events).

  2. Make promises to the CIA, FBI, Pentagon and others so that they can corroborate joint efforts to falsify documents about an enemy's capabilities such as chemical warfare or weapons of mass destruction. (Senior officials can later resign with full pensions and a behind-the-scenes pat on the back with perks, if too many people cry foul.)

  3. Manipulate the public and Congress through manufactured assaults to create fears.


Oaks's Unruly Laws for Lawmakers:


  1. Law expands in proportion to the resources available for its enforcement.
  2. Bad law is more likely to be supplemented than repealed.
  3. Social legislation cannot repeal physical laws.

Occam's Razor: Entities ought not to be multiplied except from necessity.


Reformulations:


  1. The explanation requiring the fewest assumptions is the most likely to be correct.
  2. Whenever two hypotheses cover the facts, use the simpler of the two.
  3. Cut the crap.

Pardo's Postulates:


  1. Anything good is either illegal, immoral, or fattening.
  2. The three faithful things in life are money, a dog, and an old woman.
  3. Don't care if you're rich or not, as long as you live comfortably and can have everything you want.

Parker's Third Rule of Tech Support: If you can't navigate a one-level, five-item phone tree, you didn't need a computer anyway.


Parson's Laws:


  1. If you break a cup or plate, it will not be the one that was already chipped or cracked.
  2. A place you want to get to is always just off the edge of the map you happen to have handy.
  3. A meeting lasts at least 1 1/2 hours however short the agenda.

Pastore's Truths:


  1. Even paranoids have enemies.
  2. This job is marginally better than daytime TV.
  3. On alcohol: four is one more than more than enough.

Peter Principle: In every hierarchy, whether it be government or business, each employee tends to rise to his level of incompetence; every post tends to be filled by an employee incompetent to execute its duties.


Corollaries:


  1. Incompetence knows no barriers of time or place.
  2. Work is accomplished by those employees who have not yet reached their level of incompetence.
  3. If at first you don't succeed, try something else.

Ryan's Law: Make three correct guesses consecutively and you will establish yourself as an expert.


Smith's Principles of Bureaucratic Tinkertoys:


  1. Never use one word when a dozen will suffice.
  2. If it can be understood, it's not finished yet.
  3. Never be the first to do anything.

White's Observations of Committee Operation:


  1. People very rarely think in groups; they talk together, they exchange information, they adjudicate, they make compromises. But they do not think; they do not create.

  2. A really new idea affronts current agreement.

  3. A meeting cannot be productive unless certain premises are so shared that they do not need to be discussed, and the argument can be confined to areas of disagreement. But while this kind of consensus makes a group more effective in its legitimate functions, it does not make the group a creative vehicle -- it would not be a new idea if it didn't -- and the group, impelled as it is to agree, is instinctively hostile to that which is divisive.


Woods's Incomplete Maxims:


  1. All's well that ends.
  2. A penny saved is a penny.
  3. Don't leave things unfinished.

Young's Handy Guide to the Modern Sciences:


  1. If it is green or it wiggles -- it is Biology.
  2. If it stinks -- it is Chemistry.
  3. If it doesn't work -- it is Physics.

--- Murphy's Laws ---
http://dmawww.epfl.ch/roso.mosaic/dm/murphy.html



3 laws of pain by Raymond Lane:


  1. 1st law of pain- The Skill of Healing Individual Suffering --- 1st law of pain ---
    http://members.tripod.com/superpsychology/law1.html
  2. 2nd law of pain- The Human Ape Superorganism --- 2nd law of pain --- http://members.tripod.com/superpsychology/law2.html
  3. 3rd law of pain (postulated)- The Superstructured Universe --- 3rd law of pain ---

http://members.tripod.com/superpsychology/law3.html

--- Super Psychology Laws Of Pain ---
http://members.tripod.com/superpsychology/index.html




Your Questions, Comments or Additional Information are welcomed:
Herb O. Buckland
herbobuckland@hotmail.com